Clarington Girls Slo-Pitch Association 2018 League Rules

Clarington Girls Slo-Pitch Association (CGSPA) is governed by the rules of NSA Canada, except and/or in addition to the following:



  • Only players registered with the CGSPA permitted to play.
  • No exceptions.
  • All players must wear the shirts provided by CGSPA (as soon as they are available) for all games and tournaments. Shirts may not be cut.
  • Shorts/Pants – must be nonrevealing proper sporting attire. Players will not be allowed to play if the umpire deems the shorts inappropriate.  If this leaves a team with less than 7 players they will forfeit the game if the player does not change into appropriate attire. 
  • Every player is required to play a minimum of 50% of regular season games to be guaranteed play during the play–offs. (Absence due to medical reasons may be an exception).
  • Players are not permitted to play while pregnant.



  • All Coaches are required to provide a current and acceptable criminal background check.
  • Anyone who has not provided an acceptable criminal background check by June 1 will not be allowed in the dug-out or on the field.
  • Once the criminal background check has been received, coaches will be provided with the current years coach’s shirt.
  • All coaches are required to wear coach’s shirt provided by the league at all games and/or tournaments.
  • All coaches are required to wear appropriate footwear. No sandals, open toe or open heels are permitted.  Coaches will not be allowed on the playing field (including foul territory) without proper footwear.  Failure to comply may result in forfeit of the game.
  • MUST shake hands at the end of the game.



  • All catchers must wear catchers mask. Chest protectors are mandatory in Peewee, and optional in Midget and Juvenile.
  • All batters and base runners must wear helmets. Peewee helmets must have straps, straps for midget and juvenile helmets are optional.  At the umpire’s discretion a batter will be called out if the helmet is removed during live play.
  • All bats must have a CGSPA sticker to be able to be used in CGSPA games. By 2021 all bats must have “thumbprint” as per NSA rules.
  • Players with their own bats can request a CGSPA approval sticker from the Equipment Manager.
  • Metal Cleats are not allowed for safety reasons.


The Game

  • Each Midget and Juvenile team must have seven (7) of their own players to begin a game.
  • Peewee teams need a minimum of seven (7) players to begin a game. In the event of a team not having enough players, a 15-minute grace period will be given and after that time, if the team is still short players, they will forfeit the game and will result of a score of 7–0.
  • Peewee teams can only call down a maximum of two players, who must play in the outfield.
  • Players from the same division are not allowed to play for more than one team in their division with the following exception in Juvenile. If a Juvenile team has only seven (7 ) players, you can call across one first year juvenile player from another juvenile team.  Players must play for their own team and can only play for another team if their team does not have a game at the same time.  If a Juvenile team has eight (8) or (9) of their own players, they can only use call ups – not a call across.
  • You can only call up or down to boost the team to a maximum of 10 players. Exception: If a player you are not expecting shows up and you have a call up/down at the game to replace them, then both the player and the call up/down will play.  You must advise the umpire and the other team.
  • A list of call up/down players/call across will be given to all coaches at the beginning of the season. Only players on these lists can be used. Permanent call-ups not permitted.
  • Please try to use a variety of players to give all the players on the call-up/down lists an opportunity to play.
  • Courtesy Runners: If a batter requires a courtesy runner this must be announced prior to their first at bat. They must then take a courtesy runner every at bat. Batter must only go as far as first base.  If they proceed to second base following a hit, then no courtesy runner will be awarded to run from second base to home. Player will get a courtesy runner at their next at bat. Only exception is if the player is injured running the bases, then they can get a courtesy runner at any base. A player who gets injured during the game can get a courtesy runner for every at bat following their injury. The player who was the last out is to be the courtesy runner. Make sure your scorekeeper is keeping track of who the last out was as it may not be the previous batter.
  • Safety Base: In the event of a play at first base, the runner must touch only the orange portion of the base.  If the runner touches the white portion, during a play at first base, the runner will be declared out.  If the defensive player touches the orange portion of the base while attempting to make a play at first, the runner will declared safe.  This rule only applies when it is clear that there will be a play at first base (does not apply to a walk).
  • Home Safe Line: A runner attempting to reach home must do so by touching the ground beyond the safe line prior to the defensive player having control of the ball while in contact with home plate.  Runners are not permitted to touch home plate.
  • Time Outs: A coach may only call one time-out per inning (except in the case of an injury).  As soon as the second time-out is called, the pitcher must be changed.
  • Third Strike Foul: The third strike foul will be called an out in the Juvenile division only.  In all other divisions, a foul or foul tip on the third strike is only an out if caught.
  • Infield Fly Rule: The infield fly rule is in effect for Midget and Juvenile divisions only.  An infield fly is a fair ball, not including a line drive, which can be caught by an infielder with ordinary effort when first and second base, or first, second and third bases are occupied with less than two out. The Umpire will indicate the infield fly and the batter will be called out.  If not caught the ball is live and the runners may advance at their own risk.  If the ball is not caught and rolls foul, it is treated as a foul ball.
  • Anticipation Step: Anticipation steps will be permitted.  If after the ball has crossed home plate and the runner takes a step or two off the base this is not an out.  However, if in the opinion of the umpire the player left the base before the ball has crossed home plate, this is a lead off and will be an out.



  • May only take one step.
  • Peewee – The pitcher must begin the pitch with at least one foot on the pitching rubber, and only one step may be taken while the pitch is being thrown. Pitchers cannot move the pitching rubber.
  • Midget & Juvenile – no pitching rubber. Stand in line with 1st and 3rd – this is the closest that the pitcher can start.  The pitcher is allowed to go back up to 10-feet, and must stay in line with home and second base
  • Intentional Walks: Intentional walks are not permitted.  Intentional walks are at the discretion of the umpire and the batter will be awarded two bases. 



  • Scorebooks are not allowed on the diamond – i.e. the scorekeeper cannot coach a base and keep score at the same time.
  • Players may be added to the batting order up until the end of the 3rd
  • If a player’s name appears on the batting order and they are not at the game the 1st time it is their turn to bat, the coach may choose to leave the name on the batting order & take an out every time (for the rest of the game) the player is passed over or they may scratch the name prior to that players turn at bat without penalty. It must be clearly indicated to the opposing team.
  • 8th Batter: Peewee will play with an 8 batter/inning rule. In order to assist peewee games, when the 8th batter receives a maximum of 4 “balls”, the coach of the batter will come in and make a maximum of 4 pitches (we will not count strikes or balls).  If the batter does not put the ball in play after 4 pitches the inning will end.  If the batter hits the ball and the batted ball hits the coach the batter is out and the inning is over and no runs score.  The coach must attempt to stay out of the way of the defensive players.  The defensive team’s pitcher will stay on the diamond and stand as close to their normal position as possible.
  • In Midget and Juvenile a maximum 6 runs/inning rule will be used in each inning except for the last inning of the game which will be an open inning. The batting team shall notify the umpire when the potential 6th run of the inning is on base so that the umpire can notify the defensive team
  • Last inning will be open in all divisions
  • Mercy Rule: If at any time after 5 complete innings of play, a team is leading by 15 runs or more, the leading team will be declared the winner at the end of a complete inning.
  • Home Team does not bat in the bottom of the last inning if they are winning. The game is considered to be complete.
  • Complete Game: All league games will be a maximum of 90 minutes from the scheduled start time or seven (7) innings.  No new inning to start after 1 hour and 20 minutes from scheduled start time. A game will be considered complete based on the number of innings completed within the 90 minute time frame.
  • 2018 – exception – Midget games will be however many innings completed in time allotted
  • If last inning is not completed due to time limit, the score will revert back to last completed inning.
  • Home team must give final score to the Umpire before leaving the diamond. 




  • NO Jewelry – except for medic–alert.
  • If a player is found to be wearing jewelry no warnings will be given.
  • Defensive Player: Will be asked to remove it, refusal will result in ejection from the game.
  • Offensive Player: After one pitch is thrown they will be called out and asked to remove it, either while up to bat or after they have become base runners.
  • For the purpose of this rule, this will include – but will not be limited to – the following: ANY hair clip, plastic headbands, bobby pins, visible piercing of any kind (piercing can not be covered by tape or band aids), watches, bracelets, (paper, cloth, thread, metal etc.), and/or rings.
  • Elastics that have been removed from the hair are not permitted on the wrist.
  • Soft scrunchies and cloth hair bands are the only hair accessories permitted.
  • Sunglasses are permitted to be worn on the top of the head of an outfielder but are considered jewelry when on the top of the head of an infielder or a batter (safety and insurance issue).
  • Sweatbands on wrists are permitted as long as they do not contain any metal.



  • Smoking is not permitted in or around the diamond or player’s bench.
    • You must go to the parking lot.
  • Inclement Weather: In the event of a change in weather during the game, it is up to the Umpire’s discretion to suspend the game.  Safety is the #1 priority.  Should the game be suspended due to inclement weather, there will be a 15 minute wait time prior to the game being called.  Should one team no longer have enough players at the end of the 15 minute wait time and the umpire deems it safe to continue play, the opposing team shall win the game by default.  The score will be registered as 7–0.  Games that could have continued, in the Umpire’s opinion, and did not because neither team stayed during the 15 minute wait time will not be rescheduled and both teams will register a loss with 0 points awarded for the game.  If the game is called and the minimum number of innings has been completed, the game is considered to be complete and will not be rescheduled.
  • Pitching and Base Path Distances:
    • Peewee  – 35 Feet (Pitching) / 55 Feet (Base Path)
    • Midget – 40 Feet (Pitching) / 60 Feet (Base Path)
    • Juvenile – 45 Feet (Pitching) / 65 Feet (Base Path)
  • Home Team is responsible for setting up the Diamond before each game.


Contact Information:

President:                        Liz Phillips           905-432-4517

Vice President:               Tanja Nowotny     905-809-2349

Administrator:                Amanda Phillips   905-213-1179

Equipment:                     Tim Hamre           905-260-7819

Umpires:                        Matt Wright          905-243-2964

Sponsors:                        Todd Van Huss     289-314-8396


** All game scheduling requests must be made to Liz Phillips at least one week prior to the original scheduled date to be considered for rescheduling. 

To book a diamond for practices, please contact Liz Phillips at the above phone # or by email at 

24 Hour Rule in effect for any issues before contacting executive.